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 Jewel of Harmony Yapımı ve Kullanımı (ingilizce,alıntı)

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MesajKonu: Jewel of Harmony Yapımı ve Kullanımı (ingilizce,alıntı)   Salı Mart 03, 2009 7:16 pm

How to use:

• Talk to Elpis
• Click the “Refine Gemstone” button
• Place Gemstone in the machine and press the “OK” button to refine
• If the combination is successful a Jewel of Harmony is produced, in the event the combination fails, the gemstone is destroyed.
• There is a 80% Success Rate to create a JoH


(Resmi büyütmek için tıklatın)

Note: Strengthened Items created by dropping the JoH onto the item are automatically locked to your account, you will not be able to drop, sell, or trade these items until you remove the strengthened option.



NEW ITEM OPTION FOR GENERAL AND EXCELLENT ITEMS through Jewel of Harmony
Not Applicable to Ancient Items

1) Only one option can be added to an item.
2) The higher the items level, the higher the chance of getting a high Exc Option added.
3) Enhanced item cannot be sold or traded, they are locked to your account until the option is removed.
4) To Enhance an item simply drop the Jewel of Harmony on the item.
5) There is a 50% success rate when using a JoH on an item. Failing results in lose of Jewel only.
6) Options generated are random.
7) Luck has no effect when using a JoH

Note: Most enhancement option can be increased up to 5 times by using lower and higher refining stones.

Options for Weapons

Options that can be added to weapons are based on the weapons' level.

Weapon level 0-5 = Options 1-4
Weapon level 6-8 = Options 1-6
Weapon level 9-12 = Options 1-9
Weapons level 13 = All 10 options


(Resmi büyütmek için tıklatın)

Note: The table above shows the maximum option value allowed per Weapon level.

1. Minimum attack power increase (PvM and PvP): Increase in minimum attack power according to set value. However, cannot increase beyond -1 of the maximum attack power.

(Example: A weapon with a Minimum and Maximum attack of 135 – 150 can only be increased to 149 – 150)

2. Maximum attack power increase (PvM and PvP): Increase in maximum attack power according to set value.

3. Required Strength decrease: Decrease in required strength value of weapon according to set value.

4. Required Agility decrease: Decrease in required agility value of weapon according to set value.

5. Attack power increase (Min, Max) (PvM and PvP): The minimum and maximum attack power of the weapon is increased simultaneously according to set value.

6. Critical damage increase (PvM and PvP): Increase in critical damage according to set value.

7. Skill attack power increase (PvM and PvP): Increase in final attack power of skill according to set value, when using skill.

8. Attack success rate increase (PVP): Increase in attack success rate according to the set value in PVP.

9. SD decrease rate increase (PvP): The damage absorbed by the opponent’s shield in PVP directly translates into HP damage according to set value.

(Example: If SD decrease rate is increased by 5%, the opponent’s shield absorb rate is decreased from 90% to 85%, and the HP damage the opponent receives directly increases from 10% to 15%).

10. SD ignore rate when attacking increase (PvP): The rate of ignoring opponent’s SD and giving HP damage increases according to set value. When the option is added, the option value does not change through Refine.

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Option for Staffs

Options that can be added to staffs are based on the weapons' level.

Staff level 0-5 = Options 1-3
Staff level 6-8 = Options 1-5
Staff level 9-12 = Options 1-7
Staff level 13 = All 8 options


(Resmi büyütmek için tıklatın)

Note: The table above shows the maximum option value allowed per Staff level.

1. Magic power increase (PvM and PvP): Increase in magic power according to set value.

2. Required Strength decrease: Decrease in staff’s required strength value according to set value.

3. Required Agility decrease: Decrease in weapon’s required agility value according to set value.

4. Skill attack power increase (PvM and PvP): Increase in final attack power of skill according to set value, when using skill.

5. Critical damage increase (PvM and PvP): Increase in critical damage according to set value.

6. SD decrease rate increase (PvP): The damage absorbed by the opponent’s shield in PVP directly translates into HP damage according to set value.

(Example: If SD decrease rate is increased by 5%, the opponent’s shield absorb rate is decreased from 90% to 85%, and the HP damage the opponent receives directly increases from 10% to 15%).

7. Attack success rate increase (PVP): Increase in attack success rate according to the set value in PVP.

8. SD ignore rate when attacking increase (PvP): The rate of ignoring opponent’s SD and giving HP damage increases according to set value.

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Option for Defense Items (Armor, Pants, Gloves, Boots, Helms, and Shields)

Options that can be added to Defensive Items are based on the items level.

Item level 0-2 = Option 1 only
Item level 3-5 = Options 1-3
Item level 6-8 = Options 1-4
Item level 9-12 = Options 1-7
Item level 13 = All 8 options


(Resmi büyütmek için tıklatın)

Note: The table above shows the maximum option value allowed Defensive Item level.

1. Defense increase (PvM and PvP): Increase the Items defense.

2. Maximum AG increase (PvM and PvP): Increases character’s AG according to set value.

3. Maximum HP increase (PvM and PvP): Increases character’s HP according to set value.

4. HP Recovery increase: Increase HP recovery amount according to set value each regen cycle.

Example) If you regen 30hp per cycle and you equip an item that has a HP Regen increase (Life auto increment increase) option of +2, you will regen 32hp per cycle. This option does not regen your HP on it's own, it works in conjunction with HP recovery items like rings and pendants.

5. MP Regen increase: Increase MP recovery amount according to set value.

6. Defense success rate increase (PVP): Increases defense success rate in PVP according to set value.

7. Damage decrease (PvM and PvP): Decreases damage received according to set value.

8. SD rate increase (Fixed) (PvP): Increase in shield’s damage absorb rate in PVP according to set value. This option is not stackable. Maximum SD rate is 95%.

Example) If SD rate increase is 5%, the shield’s damage absorb rate is increased from 90% to 95% and the direct HP damage received decreases from 10% to 5%.
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